![]() ![]() There’s a demo out on Steam if you want to try it yourself, but here are a few insights into the development process. It’s a twin stick game though, so expect a lot more combat and weapons than you might expect from the colorful visuals. Fixed a collision issue in the orange trial that forced the player to jump to get on the button that opens the first door when standing on the rock.We take some time with Glowfish Interactive to talk about their upcoming action adventure Trifox, which was inspired “by the golden age of 3D platformers”. ![]() Fixed a small black frame fade in issue on the final cutscene that opens the laser gate.Removed accidental double checkpoint reset on laser gate causing the gates to be open after checkpoint resetting depending on order of execution/framerate.Tweaked floor collision in the purple secret room for a nicer movement experience.Added extra collision to the green puzzle secret cages to prevent players from cheesing it and squeezing in between the door and the cage, potentially getting stuck.This fixes an issue where the player could dash back into the air vortex tunnels before they close, causing a soft lock. Added extra collision to the mystical doors that enable/disable via the door controller.Fixed the Freeze Cam trigger zones in the void during the orange dungeon section having collision with the deployables, causing a green ghost/blueprint feedback for deployables.The hub pause screen will now show how many total gems you have collected instead of how many you have found in the current level and the total combined checkpointed playtime instead of the current level checkpointed playtime. Fixed an issue where the hub pause screen stats display was showing the wrong information.(Progress beyond that checkpoint will be lost.) It will load the level at the last achieved checkpoint. Added a quick retry option in the pause menu which has the behavior of the old restart.This behavior could be achieved by returning to the hub and restarting the level, but this button will allow players to do this faster. Changed the restart option in the pause menu so it restarts the level from the start.Added equipt button tooltips for the movement abilities to help players understand how the movement ability assignment works and to improve the clarity during the tutorial.Increased the height of the ability unlock tooltip so it’s no longer intersecting with the player while standing on the button. ![]()
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